D&D World of Warcraft Designer Learned From the Game’s Most Controversial Edition

The Dungeons & Dragons: World of Warcraft Gameplay Expansion allows Dungeon Masters to run games in the world of Azeroth where players battle bosses in dungeons inspired by the MMORPG. But lead designer James Wyatt never wanted those adventures to feel too much like the video game. “There have been times in D&D 's history when it has leaned a little bit closer to the MMO experience, with short rests being shorter and spells being a little bit more like buttons,” Wyatt told Polygon in a virtual interview. “That’s not the direction we wanted to go.
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