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Why asking "what's the budget for your game?" doesn't make sense in 2026 | Opinion

Picture: GamesIndustry.biz

Three years ago, we launched our Kickstarter campaign for Trash Goblin , our cosy shop sim. It was an existential moment for Spilt Milk Studios. Seventy-four publishers had turned down the game - one of them pulling out in the meeting that we thought was to sign the final publishing contract - but players seemed to love it. We put the team on notice of redundancy, and launched a last-ditch effort to save the game and the studio. Fast forward three years.

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