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Star Wars Galactic Racer's devs tested its roguelite progression system by turning it into a board game

Picture: PC Gamer

Years ago, I read that Jake Solomon prototyped the Firaxis reboot of XCOM by making a simple board game version. Something rudimentary that could be played in the office on scrap paper to get ideas across and figure out where the fun would be, without having to commit. But it's surprising to hear the same idea being used for a game as different from XCOM's turn-based tactics as Star Wars Galactic Racer.

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