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RimWorld drops Unity for its own in-house engine, says your saves still work, so do most mods, and the whole thing runs twice as fast

Picture: PC Gamer

"We’re announcing update 1.7, which moves RimWorld from Unity to the Waylith Engine, our own in-house engine built by Ludeon Studios. The game looks and plays exactly the same, but in our tests performance is improved by 2-4x. "You can try 1.7 right now on the unstable beta branch… We stress-tested a late game colony and saw 2.2x better performance on 1.7 compared to 1.6. A modpack with 1,500 mods (!) went from 14 minutes to 6 minutes to load.

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