Skip to content
Airdrop News

Airdrop news, gathered from 259 outlets every fifteen minutes

RimWorld switches engine from Unity to the devs' own, faster Waylith Engine, all apparently without breaking mods somehow

Picture: Rock Paper Shotgun

Ludeon Studios, developers of sci-fi colony construction sim RimWorld , have announced in a Steam update that the game will be moving over from Unity to the studio's own in-house Waylith Engine in its upcoming update 1.7. Ludeon states that the game will "look and play exactly the same", but performance will see an improvement of around 2-4x. Update 1.7 on Waylith promises "faster startup time, game load time with big mod lists, map generation, world generation, general ticks-per-second, and just about everything else", with an example given that "a modpack with 1500 mods went from 14 minutes to 6…

You are reading an excerpt. Rock Paper Shotgun wrote and owns the full article.

Continue reading at rockpapershotgun.com