Phantom Blade Zero’s Combat is Accessible Without Sacrificing Any of the Challenge

S o you’re playing a difficult game, and the inevitable happened – you died. Again. It’s not surprising because some titles are built that way, but the words “You died” really get to me. Over the years, many have invented their own interpretations. Dark Souls as an analogy for overcoming one’s depression? “You tried,” some would say, and that’s completely valid. For others, however, the defeat stings all the more because you know what happened. “You suck,” “You should probably play something else,” the list goes on, even if that’s not the intention.
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