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Moye Interactive Entertainment on Gods and Demons' development and global expansion

Picture: PocketGamer.biz

Xiao Han, head of publishing at Moye Interactive Entertainment (Xiaoxi Technology Group), speaks to PocketGamer.biz about Gods and Demons and the decision to roll out the game across multiple platforms as a cross-play title. PocketGamer.biz: Gods and Demons brings together two distinct gameplay elements: accessible idle mechanics and strategically deep team building. How did the design team balance these different experiences? Xiao Han: From the outset, we saw idle progression and strategy as complementary parts of the same experience. Idle systems reduce the time required for everyday progression, while strategy gives players meaningful decisions and satisfying challenges.

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