Onimusha: Way of the Sword Team Intentionally Avoided a Metal Gear Rising-Style Cutting System

Capcom’s Onimusha: Way of the Sword will be remembered for many reasons, including its successful revival of the long-dormant franchise. We’ve gushed about the combat and animation quality, but it’s easy to overlook how much work went into making it all possible. In a recent interview with PC Gamer , director Satoru Nihei said, “Starting the project six years ago, we felt it was important to have that detail to sell the power and the excitement of the action, so it’s something we really focused on.” “Even at that starting point, we knew it was something that Capcom, as a…
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