Despite initial player concerns, Capcom feels good about Onimusha: Way of the Sword's difficulty, and says it has the data to prove it got it right

Even before Onimusha: Way of the Sword came out, the topic of enemy and encounter difficulty was a contentious one. The pre-launch demo had players divided; Dom found the combat exciting and challenging, likening it to the Nioh series , whereas I thought it was a little too easy, almost like the game played itself . Fast-forward to launch and the conversation around the million-seller Way of the Sword has changed.
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