Skip to content
Airdrop News

Airdrop news, gathered from 259 outlets every half hour

Despite initial player concerns, Capcom feels good about Onimusha: Way of the Sword's difficulty, and says it has the data to prove it got it right

Picture: Eurogamer

Even before Onimusha: Way of the Sword came out, the topic of enemy and encounter difficulty was a contentious one. The pre-launch demo had players divided; Dom found the combat exciting and challenging, likening it to the Nioh series , whereas I thought it was a little too easy, almost like the game played itself . Fast-forward to launch and the conversation around the million-seller Way of the Sword has changed.

You are reading an excerpt. Eurogamer wrote and owns the full article.

Continue reading at eurogamer.net

Related stories

More web3 gaming news

All Web3 Gaming & NFTs