EXCLUSIVE: What Might Have Saved BioWare’s Anthem, From The Game’s Executive Producer

Anthem represented a dark day in BioWare’s otherwise illustrious history. It emerged to pretty poor reviews and managed to scrape a Metacritic score of just 59 or so, hampered by fractured development, issues with the game’s engine, and a broken gameplay cycle that didn’t lend itself well to the genre. It also marked a step outside the realms of what BioWare was used to, which didn’t help. I recently caught up with Mark Darrah, a former BioWare veteran of ten years who was an executive producer on Anthem, coming over after several years of leading development on Dragon Age.
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