Building a Game-Ready Nordic Village Scene with Day & Night Lighting Setups

Danylo Kyslenko shares his tricks for saving time when building modular assets, explains how he made a custom Material Layer Blend function and used it for texturing, and demonstrates how he created fake interiors for the nighttime view of the environment. Hi everyone! My name is Danylo. I've been working with 3D graphics for about three years now. Surprisingly, when I first started my journey in game development, I had no idea I'd ever want to pursue art itself. I enrolled in a Game Development program in Poznań, Poland, fully expecting to become a programmer or a QA tester.
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