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The Legend of Zelda: Ocarina of Time Remake Added Fast Travel Before Devs Decided It Never Needed It in the First Place

Picture: IGN

The Legend of Zelda producer Eiji Aonuma asked the Ocarina of Time remake team to add fast travel warp points throughout Hyrule, but it didn't take long for him to realize that was probably a bad idea. Aonuma, one of the franchise's most experienced developers, touched on the trashed concept as part of an Ask the Developer interview shared by Nintendo today. The Nintendo Switch 2 version of one of the most influential video games of all time already seems to have made a few changes to its gameplay formula, but there's one change that he said was better left…

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Also reported by

  • Kotaku
  • Eurogamer

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