Making an Ethereal, Moonlight-Inspired Fantasy Character in 3D

Alex Borkovskiy talks about developing the concept behind his cinematic personal project, Galatea, explains how he handled intricate texturing on the character's clothing and shoes, and comments on the lighting setup that helped him keep the textures stylized without looking plasticky. My name is Alex Borkovskiy, and I'm a 3D Character Artist. My path into the profession was quite unconventional. I studied child psychology, later worked in the fashion industry, and then studied at the Moscow Film School. Like many of us, I became interested in 3D during the COVID-19 pandemic and started teaching myself character creation.
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