Triple-A Minesweeper is a gleeful send-up of blockbuster gaming's worst habits, from yellow paint to characters who talk too much

In recent years, triple-A games have often been criticised for overly excessive handholding, overcompensating for a dread fear that the player might become stuck. This has manifested in numerous ways like Atreus' heavy-handed puzzle hints in God of War: Ragnarok , yellow paint splashed on every other ledge of Stellar Blade , and most recently, Marvel's Wolverine essentially playing itself for entire portions of the game. I'm not here to weigh in on that debate.
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