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This Soft-Body Simulation Can Cut, Peel & Break Objects in Real Time

Picture: 80 Level

KAIST researcher Jewoo Shin explains how OmniBody combines ellipsoidal particles, local XPBD constraints, and GPU parallelization to simulate deformable and destructible objects without global solvers or remeshing. Creating a soft object that squashes or stretches is one challenge; allowing it to be cut, peeled, fractured, and freely manipulated in real time is considerably harder. Mesh-based simulation methods often require expensive remeshing when an object’s topology changes, while physically rigorous approaches may depend on global solvers that are difficult to run at interactive frame rates.

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