Second Life Wants Its 23-Year-Old World To Be a Modern Game Platform

Linden Lab’s Anya Kanevsky explains how Luau, Visual Studio Code integration, live iteration, and an established creator economy could make Second Life more attractive to modern game developers. More than two decades after its launch, Second Life is attempting to make its persistent virtual world considerably more approachable to contemporary game developers . With around 700,000 monthly active users, Linden Lab is introducing modern scripting through SLua , a system based on Roblox’s high-performance Luau language, alongside Visual Studio Code integration and a workflow that allows creators to test changes directly inside its live multiplayer environment.
You are reading an excerpt. 80 Level wrote and owns the full article.
Continue reading at 80.lv











