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Marketing a new mobile game: Where should studios start?

Picture: PocketGamer.biz

Every publisher has their own view of marketing. Some look only at payback metrics and ROAS. Others evaluate a broader set of metrics, test both marketing and product performance, and also look at marketability and other signals. Over time, we’ve developed our own workflow and internal benchmarks based on a large number of launched projects. Some parts of this process work specifically because of our experience. Others are constantly being improved.

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