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Making an Atmospheric Garden of Dragons Scene with Procedural Texturing

Picture: 80 Level

Rebecca Ma discusses how she sculpted the intricate patterns on dragon statues with ZBrush's Make 3D tool, explains how procedural texturing in Maya and V-Ray helped her save time, and talks about how she created a water simulation and an atmospheric fog in Houdini. My name is Rebecca Ma, and my journey into 3D art began after graduating from UCLA with degrees in Mechanical Engineering and Film. Although I majored in a STEM field, I've always loved art, and deep down I knew I wanted to pursue a more creative career.

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