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I'm calling it: GTA 6 is officially an immersive sim, based on what you can do with NPCs

Picture: PC Gamer

I don't mean to be contrarian (which is rare for me), but I've been generally unfazed by the hype for Grand Theft Auto 6 . It's not that I don't think it'll be good—I'm actually damn near certain it will—it's just that none of what Rockstar has focused on so far in its marketing speaks to me all that much. Anyway, throw those equanimous sentiments out the window, because an anecdote from Edge magazine's new mondo-feature on GTA 6 has convinced me this game is actually an immersive sim, and now I'm bouncing off the walls in anticipation.

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