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GTA 6 Team “Built a Pyramid on Everest,” No Compromises on “Scale, Detail, Story or Open World”

Picture: GamingBolt

Three weeks from Grand Theft Auto 6’s launch, Rockstar Games is undoubtedly feeling the pressure. Co-studio head Aaron Garbut has admitted it before , adding that it can’t quite compare to “the pressure we put on ourselves as a team.” So even after extensive acclaim from Grand Theft Auto 5 and Red Dead Redemption 2 , he knows they can’t rest on their laurels. “We can’t just trot out something that people might expect, or that was the easy thing to do,” he told Edge Magazine in its new cover story (via GamesRadar ).

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